A 35MB WebAssembly game engine benchmark highlights WASM’s size edge over large Docker images, but adoption hurdles persist due to runtime limitations and ecosystem immaturity.
Floats cause non-deterministic results across architectures; exact-poly uses i128 integer cross products and a fixed scale to achieve bit-for-bit reproducible 2D convex decomposition across WASM, x86_64, ARM, and on-chain runtimes.
Flight-Viz claims to render 10k flights on a 3D globe in 3.5MB using Rust+WASM, but a run-time error shows WebGL isn't supported.
Tech blog revisits Crenshaw’s compiler tutorial, re-implements part of it in Python to emit WebAssembly, and analyzes hand-written parsing vs. syntax-directed translation with code samples, references, and modern tooling.
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